The default time period is the last 12 months. This is what you see when you use Team Foundation Version Control (TFVC) in Team Foundation Server or Azure DevOps Services: Code element-level indicators are available for C# and Visual Basic code. vb, you get CodeLens details for the entire file in one place at the bottom of the window ( file-level indicators).Ĭode element-level indicators let you see who changed your code and what changes they made. If your Git repository is hosted in TfGit, you also get links to TFS work items.įor file types other than. Microsoft Teams or Skype for Business to contact your team from the code editorįor C# or Visual Basic code that's stored with Team Foundation Version Control (TFVC) or Git, you get CodeLens details at the class and method levels ( code element-level indicators). Visual Studio Enterprise or Professional editionĪzure DevOps Services, Team Foundation Server 2013 or later, or Git Or, review changes before they're merged into your code so you can better understand how changes in other branches might affect your code. Inspect your code's history to find out what happened to your code. In the code map shortcut menu, select Show All References. To see relationships between the code and its references, create a code map. To open the file that contains the reference, double-click the reference. To view the referencing code, mouse over the reference in the list. However, there may be references in other items such as. Snapchat will now check for any copyright issues or violations of the Terms and Conditions of Snaplenses.Īfter a while, your lens will probably be verified and you get your own SnapCode (a QR-code for Snapchat), like this one.If the indicator shows 0 references, you have no references from C# or Visual Basic code. Give the lens an icon and a name in “Project Info” (note: the icon has to be a square PNG), and click “Submit Lens”. The next step is to get Snapchat to verify this lens, so it can be shared with a snapcode. Now apply this animated texture to the Base texture of you PBR material, and it’s done! Set the animation speed in the inspector, and enable “Always play”. The maximum resolution of textures is 2048×2048. However, you may want to tweak the quality or resolution if the compression seems a little too much. The default settings on the next screen are usually already correct. To import an animated texture, go to “Add New” > “Texture” > “Animated form files…” and select all files of the sequence: The lens has a maximum file size of 4MB, so keep the sequences short! Lens Studio will compress the images, so you should not do that yourself. Make sure to have the animation exported as an image sequence (and use PNG, as this also supports an alpha channel for transparancy). I decided to animate the texture of my shirt as well, with the classic dancing hotdog Snapchat made a while back. In the PBR material, replace the Base color texture with the one your 3D scanner produced. Snapchat works with PBR materials, which means it works very well together with Substance Painter (but we’re not using that right now).Īdd a new PBR material, and apply it in the mesh of your dancing objects under Mesh Visual: The next step will be applying the textures. The Preview window should be looking something like this now. Link the IdleAnim-script in the WorldObjectController to this animation, by selecting the right Animation Mixer and typing ‘Layer0’ in the Script fields: Now in the inspector of the FBX file, you’ll see it has an animation, named ‘layer0’: It’ll automatically be placed in the “Object” list, but it should be resized a little to make it visible.ĭrag it into the “World Object Controller”, as it wouldn’t respond to touch otherwise. Under “Resources” > “Add New” > “Import Files”, select the downloaded FBX. This’ll make the right placeholders for touch interaction, which saves some time.Īfter removing the template objects, this what the Lens Studio interface looks like: Let’s open up Lens Studio and pick the “Animated Object”-template. Let’s select some good dance moves, apply them to my scan, and export that as an FBX file: Here you can find everything about optimization for a lens. Make sure your 3D model is under 65.535 vertices, as Android doesn’t support more than that. (which is way faster than rigging and animating it yourself). I made one using the Structure Scanner on an iPad with the app ItSeez3D, and animated that with Mixamo To recreate this using Lens Studio, you’ll need a 3D model of yourself first.
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